My selection is from Talk to Me, an exhibition I’m curating at the Museum of Modern Art. It’s about the communication between people and objects, and features recent work by designers, students and scientists. The exhibition opens in July 2011.
Rubik’s Cube for the Blind
By replacing bright colours with raised Braille, Konstantin Datz’s design introduces the classic Rubik’s Cube to a new audience. Datz’s work demonstrates how a simple change may refresh a familiar product.
Created in 2010, this design by Sputniko! investigates the significance of menstruation in modern society. Fitted with a blood dispensing mechanism and electrodes that stimulate the lower abdomen, the device allows men to experience the menstrual cycle.
Transforming between Japanese kanji letters and the animals they represent, the Mojibakeru educate and entertain. Bandai’s unconventional 3D pictograms are a fun means of helping children memorise basic kanji.
Area Code Parentheses
Now commonplace, Ladislav Sutnar’s use of parentheses to highlight telephone area codes proved a graphic design milestone. The simple clarity of the system is characteristic of a designer who prized practical function and ease of use.
Launched in 1980, Pac-Man and his supporting cast of ghosts and pellets have become iconic. In the face of countless spin-offs and sequels, the joyful simplicity of Toru Iwatani’s original game remains unsurpassed.
Konstantin Datz, Andrew Filer, Danny Choo, RCA, Namco UK