Manifesto #11 Julien de Smedt/JDS Architects 23.08.07


Playboy vs. Gameplay

Architectural aesthetics often contradict architectural performance: the appeal of a video game is directly dependent on its fluidity, its gameplay… too-fancy graphics slow down the pace but too-simple environments take away the illusion. The perfect illusion of immersion in an environment comes from the perfect symbiosis of those two extremes; and a good plot. Likewise interesting architecture has good gameplay. It uses its limited budgets to create performances users will want to experience. It forces the architect to take stylistic and/or material cuts to stay on budget… performance overrules pastiche.

We are calling for a new vernacular, an architecture based on enthusiasm and performance rather then recognition and the cool.

Would you sign up to this manifesto?

Add your comments below (tell us who you are)

Related articles

Leave a comment

Click to show